On the pulse of crowdfunded gaming

RIP on Early Access draws player criticism

Posted by Marcus Beard on November 4, 2014 | Jump to 0 comments

You’d think a game which emulates the mega-successes of Call of Duty, League of Legends and Planetside all at once is bound to be a hit. RIP has attempted to blend FPS, MOBAs and Wargames and failed spectacularly in doing so.

Launched on Oct. 31 on Steam Early Access, the game from Russian developer Axyos has received a mountain of negative reviews.

Criticism is centered around the game’s unfinished state, which is something even Double Fine struggles to deal with. The lack of any MOBA or Wargame elements is specifically cited – leaving RIP as shoddy FPS which allegedly contains gun sound effects sampled from Battlefield 3. Overbearing headbobbing and limited maps are also leaving players feeling short changed.

For a game attempting to compete in the MOBA space – and currently charging players $11.99 for the privilege – a slow start like this is unlikely see a recovery. In the last seven days, the all-time highest player count has been 16.

We’ve reached out to the developer for a response and clarification on the future development of the game.



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