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Grail to the Thief brings gaming to the visually-impaired on Kickstarter

Posted by Olivia Cottrell on April 10, 2014 | Jump to 0 comments

Here’s a worthy cause if there ever was one: Grail to the Thief is a text-based adventure game designed to be played without any kind of visual cues whatsoever, so it can be enjoyed by visually-impaired gamers.

It’s pitched on the Kickstarter page like this:

“The game has been designed with the needs of the blind and visually impaired in mind but is also designed to be played by the non-impaired. Our goal is to deliver an exciting, immersive experience in which the player will always be fully aware of what is happening through the use of voice-overs, sound effects, ambient sound and music.”

Screenshots of this game kind of defeat the point

Screenshots of this game kind of defeat the point

The developers, For All To Play, are asking for $8,000 to cover the costs of software licensing, game development, backer reward fulfillment, and Kickstarter and Amazon credit card processing fees. It basically breaks down to: software licensing ($1,200), game development ($5,300), backer reward fulfillment ($700), and fees ($800). So far, they’ve managed to raise $2,338, so they’re roughly a quarter of the way there.

The game is about a hapless thief called Hank Krang, who manages to get his hands on a time travel device and decides to go back in time to steal the Holy Grail from King Arthur. As you do.

You can play the prototype here. They’re also campaigning on Steam Greenlight.

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