Here’s a worthy cause if there ever was one: Grail to the Thief is a text-based adventure game designed to be played without any kind of visual cues whatsoever, so it can be enjoyed by visually-impaired gamers.
It’s pitched on the Kickstarter page like this:
“The game has been designed with the needs of the blind and visually impaired in mind but is also designed to be played by the non-impaired. Our goal is to deliver an exciting, immersive experience in which the player will always be fully aware of what is happening through the use of voice-overs, sound effects, ambient sound and music.”
The developers, For All To Play, are asking for $8,000 to cover the costs of software licensing, game development, backer reward fulfillment, and Kickstarter and Amazon credit card processing fees. It basically breaks down to: software licensing ($1,200), game development ($5,300), backer reward fulfillment ($700), and fees ($800). So far, they’ve managed to raise $2,338, so they’re roughly a quarter of the way there.
The game is about a hapless thief called Hank Krang, who manages to get his hands on a time travel device and decides to go back in time to steal the Holy Grail from King Arthur. As you do.