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Facepunch Studios

Rust emancipates from zombie survival familiarity, removes undead enemies

Posted by Marcus Beard on February 7, 2014 | Jump to 1 comments

Stepping away from the hordes of DayZ-like zombie survival open world titles, Early Access success Rust has removed zombies from the game entirely.

The first-person survival sandbox title which has a focus on crafting, mining and suspenseful player interaction released its most recent update on Feb. 6.

“We decided we couldn’t hold off any longer,” developer Maurino Berry wrote in a news update on the website. “The longer we keep zombies in, the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game!”

Zombies — which were much less of a threat to players than other players — have now been replaced with red wolves and bears. “You hate them,” Berry wrote. “We know. They’re just plugging a gap for now.”

Players start out with - absolutely - nothing.

Players start out with absolutely nothing.

 

In addition to the removal of zombies, the game’s wildlife has received an overhaul. Creatures can now be hostile towards each other and will flee from gunshots.

Rust was initially created by Facepunch Studios as a clone of DayZ. After an incredibly successful alpha release, the game moved to Steam Early Access. Straying away from its source material, the game found its strength in its construction sandbox qualities and untrustworthy player base.

In the newly updated “History” section of the game’s about page, Facepunch writes: “We came to the conclusion that we were sick of zombies, and after taking a look at the game decided that we didn’t even need them. There are already enough ways to die. So we removed them.”

Rust is in continuous development, with no final release date confirmed. The game is available on PC, Mac and Linux for $19.99 on Steam Early Access.

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