Channeling Strike Suit Zero and Gundam Wing, Project Nimbus is an air-combat mech action game that puts players in control of gigantic humanoid battle suits thousands of feet off the ground.
In development by Taiwanese developer GameCrafterTeam, Project Nimbus has already raised over £13,000 ($21,408) — more than twice its £6000 ($9,880) goal. The team is now shooting for funding in excess of £20,000 ($32,936), with stretch goals including full Oculus Rift support.
Set in the late 21st century, Project Nimbus takes place over an Earth which has been destroyed by a great war. Mankind has taken to the sky for sanctuary, but that doesn’t stop them from continuing to try to blow each other up. Only now, the human race has access to missile-equipped bipedal robots.
Project Nimbus will play more like an arcade flight sim than traditional mech combat action games. Its focus is on total freedom in aerial combat.
Players will have to dodge bullets, intercept missiles and navigate the skies, all the while disposing of fleets of similarly well-armored soldiers. Project Nimbus will feature a wide variety of customizable mechs in addition to behemoth bosses that are many times larger than your scrawny humanoid suit.
Having reached its goal in early January, Project Nimbus has achieved stretch goals such as a Mac version, Machinima cutscenes and a sandbox mode.
Now the team has to raise an additional £3000 ($4,940) to deliver a lengthened story campaign, and £7000 ($11,527) to implement full Oculus Rift support. Can you think of a better way to induce motion sickness and acrophobia?
You can follow GameCrafterTeam’s development of Project Nimbus on the studio’s development blog. The Kickstarter campaign ends of Jan. 25.
Backers can pre-order the game for £15 ($24), while £30 ($49) allows you to appear as a pilot, complete with recordings of your own voice when you’re shot down. So, who’s going to be the first to record “weeeeeeeeeeeeeeee!”?